By Robert C. Martin, Micah Martin
With the award-winning ebook Agile software program improvement: rules, styles, and Practices, Robert C. Martin helped carry Agile rules to tens of hundreds of thousands of Java and C++ programmers. Now .NET programmers have a definitive advisor to agile tools with this thoroughly up to date quantity from Robert C. Martin and Micah Martin, Agile rules, styles, and Practices in C#.
This publication offers a chain of case stories illustrating the basics of Agile improvement and Agile layout, and strikes fast from UML versions to actual C# code. The introductory chapters lay out the fundamentals of the agile circulation, whereas the later chapters express confirmed suggestions in motion. The publication contains many resource code examples which are additionally on hand for obtain from the authors’ net site.
Readers will come clear of this e-book understanding
* Agile rules, and the fourteen practices of maximum Programming
* Spiking, splitting, speed, and making plans iterations and releases
* Test-driven improvement, test-first layout, and recognition testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 forms of UML diagrams and the way to exploit them effectively
* Object-oriented package deal layout and layout patterns
* find out how to placed it all jointly for a real-world project
Whether you're a C# programmer or a visible easy or Java programmer studying C#, a software program improvement supervisor, or a enterprise analyst, Agile ideas, styles, and Practices in C# is the 1st e-book you want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.
Read Online or Download Agile Principles, Patterns, and Practices in C# PDF
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Additional resources for Agile Principles, Patterns, and Practices in C#
It's the vision of the system that makes the location and shape of all the individual modules obvious. If a module's shape is inconsistent with the metaphor, you know that it is the module that is wrong. Often, a metaphor boils down to a system of names. The names provide a vocabulary for elements in the system and helps to define their relationships. For example, I once worked on a system that transmitted text to a screen at 60 characters per second. At that rate, a screen fill could take some time.
The act of writing tests first is an act of discerning between design decisions. Note that the test tells you how the program works. Most of us could easily write the four named methods of WumpusGame from this simple specification. We could also name and write the three other direction commands without much trouble. If later we wanted to know how to connect two rooms or move in a particular direction, this test will show us how to do it in no uncertain terms. This test acts as a compilable and executable document that describes the program.
The acceptance tests for a story are written immediately preceding, or even concurrently with, the implementation of that story.  Together, they act to verify that the system is behaving as the customers have specified. org Acceptance tests are written by business analysts, quality assurance specialists, and testers during the iteration. The language they are written in is easy for programmers, customers, and businesspeople to read and understand. It is from these tests that the programmers learn the true detailed operation of the stories they are implementing.